![]() The next thing we’ll do is give this enemy something to walk around as on the map.ĭouble click on the Graphic Box and choose from the drop down menu the sprite you want your enemy to have. Too bad there’s a lot more to programming an enemy event than that. You’ve caused this event to create a battle. Select the one you want this enemy to be.Ĭan Escape allows the player to attempt escape, Continue Even When Loser continues the game even if you die / prevents the “game over” screen. Circled here is a drop down box for all the troops (read: groups of enemies, can be actual groups or singular enemies) you’ve created. This tutorial only covers singular enemies, but I’ll start on another one which covers true troops / troops including multiple enemies. Select the troop this enemy is connected to. Open up Event Commands, then click Battle Processing.Ĥ. Choose where in your map you want your enemy to go.ģ. The next tutorial will discuss how to add troops / multiple enemy battles to your map.ġ. Summary: An easy tutorial explaining how to add singular enemies to walk around your map, remove them once they’ve been killed, and then respawn once you re-enter the area. NOTE: This tutorial assumes you already know how to make enemies in the database, and have done so.
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